SC+Games

[|From Changemakers]: Social change games and virtual worlds offer opportunities for young and old alike in learning, role-playing, and improved outcomes around topics like conflict resolution, public diplomacy, world hunger, health and disability, and many others. The Robert Wood Johnson Foundation and the John D. and Catherine T. MacArthur Foundation are among those leading the effort to define the field's scope and potential. The term "games for change" refers to computer and video games and other gaming technology/approaches to address and solve social problems and build communities focused on urgent issues. There is a Games for Change nonprofit initiative based at the New School in New York that represents a focused community of those committed to social change supported by games. It exists under the umbrella of the much broader Serious Games Initiative, a project of the Woodrow Wilson Center for International Scholars in Washington, D.C., which defines the "serious games" term as "using cutting-edge entertainment technologies to solve problems in areas as diverse as education, health-care, national defense, homeland security, analytics [and] corporate management." Dave Rejeski, director of the Serious Games Initiative, characterizes the field as "gaming our way to a better world." Here is a selection of games, articles, and resources in the field: > By JOHN SEABROOK, The New Yorker: November 6, 2006]]
 * [|A Force More Powerful]
 * [|Ayiti: The Cost of Life]
 * [|Chasing the Dream]
 * [|Climate Challenge: the BBC-funded online game]
 * [|Community Organizing Toolkit]
 * [|Confronting the Challenges of Participatory Culture: Media Education for the 21st Century By Henry Jenkins, Director of the Comparative Media Studies Program at MIT, et al]
 * [|Darfur is Dying]
 * [|//Dream Machines// by Will Wright]
 * [|Everything Bad is Good for You]A review of Steven Johnson's book by Malcolm Gladwell in //The New Yorker//
 * [|Food Force]
 * [[http://www.newyorker.com/printables/fact/061106fa_fact|GAME MASTER: A profile of Will Wright
 * [|Games for Change]
 * [|Games for Health]
 * [|Getting Activist Video Games to Market]
 * [|Hope Lab's Re-Mission]
 * [|MacArthur Foundation Series on Digital Media and Learning]
 * [|My Virtual Life]
 * [|Nonprofits active in Second Life]
 * [|Pax Warrior]
 * [|Peacemaker]
 * [|Persuasive Games]
 * [|Saving the World, One Video Game at a Time] by Clive Thompson
 * [|Serious Games Initiative]
 * [|Serious Games Source]
 * [|Spotlight Blogging the Field of Digital Media and Learning]
 * [|Teen Second Life]
 * [|//The Long Zoom// by Stephen Johnson]
 * [|The MacArthur Foundation's Digital Media and Learning Initiative]
 * [|Water Alert!]
 * [|Watercooler Games]